Exploring an efficient workflow for enhancing detail in matte painting. I began by modeling the subject in Blender and integrated it into the scene using Nuke. Then, I generated detailed iterations in ComfyUI, which served as the base for further overpainting in Photoshop, leading to the final polished piece.
For the wires I grabbed some old cables and shot them in-front of a greenscreen. They were quite handy to get achieve some complex detail very quickly.